Once again, sound director Yu Miyake was joined by a series of collaborators and guest artists. We have several different console systems, but its not odd to come home and find her leaving those behind for a spin on the older PS2. Soundtrack The soundtrack to We Love Katamari was released in Japan in 2005 and is similar in style to the original. The familiar Katamari 'Naaaaaaaaa-na-na-na-na-na-nana-n’na-na-na-naaaaaa' has gotten stuck in my head more times than Id care to admit.My wife is a huge Katamari fan and a classic gamer. There is also a multi-player component to the game, where two players simultaneously push the same Katamari. If enough planets have been created, the player can roll the sun in their Katamari. The player has the option to try and beat the game at any point by using another Katamari in an un-timed outer-space level to roll up the planets and star dust they create in the game. At the end of each successfully completed level, the Katamari becomes either star dust or a planet. This includes rolling up an illuminated Katamari of fireflies to help a homeless student study in the dark, or rolling up all the clouds in the sky in order to save a child's field trip from being ruined by rain. Rolling over smaller items causes them to stick to the katamari, increasing its size and allowing the player to collect larger objects. In this game however, the object is not to recreate any stars, but to fulfill different requests made by fans of the first game. The gameplay in We Love Katamari is the similar to the first game, the player steers a ball, known as katamari, around a three-dimensional world populated with many everyday objects. Gameplay Gameplay remains mostly the same in We Love Katamari.
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